Vintage RDK Final on the Props Website
Friday, December 2nd, 2005 The final version of the Vintage RDK combi Refill is now available on the Propellerhead Software website. There were a few bugs in the Release Candidates which were fixed and a selection of over 40 REX Loops have been included in the archive.
Originally I planned to do a separate REX Loop only archive, but […]
Vintage RDK Graphics
Wednesday, November 16th, 2005
Voila! Hami has sent me the combi skins and splash screen for Vintage RDK. He’s been working on creating a worn out interface GUI and I thought it would work perfectly for these combis.
Due to personal reasons, i’ve had very little time lately to work on stuff, and this project has been […]
Vintage RDK Beta
Saturday, November 12th, 2005 I’m close to finished with the Vintage RDK ReFill. Other than some customized skins for the combinators, it’s pretty much ready to go. Rather than create just a fill that relies on owning Reason Drum Kits 2.0, I’ve added a few REX loops created with the combinators along with the RNS files.
The end […]
Vintage RDK project
Wednesday, November 2nd, 2005I’ve been working a set of combinator patches for RDK for a few weeks here that make use of the new NN-XT hierarchical structure used in the new RDK 2 (Reason Drum Kits v2.0) library from Propellerhead Software. RDK is great for adding the live drum feel to a production, but I wanted something […]
PTR-3 Composites
Wednesday, October 26th, 2005So. The good news is that we’ve finished going over the composites for the book. The bad news is that we had absolutely no time to do a thorough pass-through. I’ll apologize in advance for missed errors and such, but overall I think things look pretty good with Power Tools for […]
Reason Drum Kits V2.0
Tuesday, October 25th, 2005The Props have released Reason Drum Kits version 2.0, a refill sample library for Reason 3.0. For those who are not aware of what RDK is or does, it’s basically a massive sampled drum kit library with many velocity layers for dramatic and lively rhythm sequencing. These are not loops, they are straight […]
Groovebox Music’s Reason Training Videos
Sunday, October 16th, 2005Earlier this year, Groovebox Music introduced a series of video tutorials for Reason which are accessed through a subscription website. For quite sometime now, I’ve been in contact with Asa Doyle of Groovebox Music, and I’ve finally had a chance to go through and check things out.
The video tutorials are nice large […]
Triptronic TL Series Combis
Sunday, October 2nd, 2005 I’ve finally finished up the second longer Triptronic TL24 Combinator patch along with a few example files and posted them up on the Reason Files pages.
These effects are tape loop configurations that emulate a technique of a long tape loop setup concocted by Brian Eno and used extensively by Robert Fripp, commonly called […]
Reason 3.0 US Tour
Friday, September 23rd, 2005Hayden Bursk Last night i caught the Reason 3.0 US tour at the Guitar Center in San Francisco where i had a chance to meet with Timothy Self (Propellerhead Director of US Markets) and Hayden Bursk, Propellerhead Reason Product Specialist with Line 6, who is touring the states and spreading the gospel of Reason. Hayden […]
The Neoverse
Sunday, September 18th, 2005After way too much time, I finally had the opportunity to meet Josh Mobley aka Neoverse. Josh has been in LA all summer working on the soundtrack for the show WANTED on TNT. It was a last minute deal where I had a loaner car for the weekend while my baby was in the shop, […]
Triptronic Combinator Patch
Saturday, June 25th, 2005Lately, it seems like one project after another has been rolling through. For a short period there, I was actually doing music again, but stuff comes up and I have to put the personal projects aside. I’ve been suckered into doing the sound for a flash site. Coming up with the basic […]
Spectralis Combi
Thursday, March 24th, 2005I’ve been messing around with some Combinator patch ideas lately. These have been more of a distraction from writing than anything else. I forgot how much I enjoyed skinning and messing around with interface ideas–it just like the good old days of ReBirth. I’ve posted a few of them up in a new Combinator section […]