Kong 808 Refill
Thursday, December 2nd, 2010 | 9:56 am and filed in Reason, ReFill, Record.
I thought this would be easy… Sample the Roland TR-808, load the files into the Reason 5 Kong Drum Designer… Bam… done! Nope, that definitely is not how things went down.
The primary goal was to create a set of Kong patches that effectively simulate the classic 808. This involved selectively sampling variations of each sound. For example the bass drum required sampling 6 different tone settings, with a normal hit and accent hit at seven or eight different decay settings. This is probably overkill, but I approached this from an archival perspective and wanted a lot of detail. The initial sampling resulted in over 500 individual audio files. The actual sampling part was pretty easy into Propellerhead Record, and I used my standard signal path for sampling: ADL D.I./Neve/UA-2192, from a Roland TR-808 bestowed to me from composer, Stuart Diamond
To address the 808 Accent sound, each combination of the drum tones required velocity switching, where the normal and accent hits could be easily accessed. Initially, the switching threshold was set to a 125 velocity level. According to some testers (Thank you Ph WTF Crew!), this was too high for effective playback on pad controllers, so a second set of patches was created with more moderate velocity switching levels at 101. In the end, this required that all the patches originally programmed with velocity switching zones at 125 needed to be duplicated and modified with lower switching thresholds.
Accent Programming
To take full advantage of the velocity mapped accent switching, there are a couple of production strategies you can employ. One approach is to manually program patterns in the sequencer with the pencil tool and manually make velocity lane adjustments. The second approach still requires some editing, but after setting up the initial pattern, a regroove template can be used to apply accent patterns to multiple sequencer lanes. See the following video tutorial on how both techniques are applied in Reason 5: Accent Programming with the Kong 808 Refill
Analog Variations
The TR-808 is an analog device, and one of the characteristics of the analog charm are the inconsistencies. Certain tones like the Bass Drum and Toms/Conga are fairly consistent, but snares and other percussion tones have subtle, sometimes very noticeable variations. To emulate this characteristic, a set of Kong drum patches with alternating sample zones was created. Each time a NN-Nano sampler is triggered, one of three or four different samples is randomly selected for playback. For example, the patch “808 Hi Hat Alternating.drum” has four closed hi-hat samples and four accented closed hi-hat samples. Each time the drum channel is triggered, a different sample is heard. When a string of hi-hats is sequenced to this drum channel, the variations mimic the analog nature of the device.
While most productions probably do not require the detail of the analog variations, a few Kong Kits were created around this programming method. The patch, “Classic 808 v3.kong”, has several alternating kong drum patches for the snares, hi-hats, claps, and percussion.
To further enhance this experience, the refill includes several ReGroove templates which are extracted from programmed 808 patterns. These quantization templates render slight timing inconsistencies, and when combined with the alternating drum tones, the experience of the TR-808 comes to life.
Hit Types
Programming sampled instruments in the Kong Drum Designer is time consuming, especially with so many details to address. The NN-Nano sampler allows you to program four different sounds in the drum patch, and each sound can be accessed by selecting the HIT TYPE parameter on Kong. You will find that some patches only have one type programmed, however, many have multiple types programmed. While there are only 180 kong drum patches, these patches contain one to four different Hit Types.
There are certain areas where the sounds are a little rough around the edges, so some tweaking might be necessary to make the sounds fit in your productions. Provided it’s available, first try a different hit type.
At the suggestion of ph user, dioxide, the patch, “Classic Pallete 808.kong” uses the hit type feature to switch between percussion tones in the same manner as they are established on the TR-808. For example, the Toms and Conga sounds are switched, so the Low Tom and Low Conga cannot be triggered at the same time. This applies for other tones like the Hand Clap and Maracas.
Mapping
The Kong Kits are mapped to a general MIDI keyboard layout, meaning that the drum channels are designed to be triggered from a MIDI keyboard from C1 through D#2, and the upper register keys. If you prefer the pad controller layout, bring the Kong device into focus, then from the edit menu or right click contextual menu, select the item “Convert GM Mapping to Pad Mapping”.
If you prefer these mappings, it’s recommended that you save the patches into your kong patch library.
Refill Contents
The following is a description of the file organization structure of the refill:
Example Sessions - a few example files in Record 1.5 and Reason 5 file format
Kong Drum Patches - Various Kong Drum Sound patches of the standard 808 set and variations.
Kong Drum Patches (v100) - Duplicates of the 181 Kong Drum Patches with Velocity Switching Accents at 101. Velocity to amp scaling patches are straight duplicates
Kong Patches - 33 Complete Kong Kits based on the TR-808 sample set.
Kong Patches (v100) - The Kong Kits with velocity switching accents at 101. Velocity to amp scaling drum channels are straight duplicates.
NN-XT Patches - a couple of sampler patches based on granular 808 bass drums
Redrum Patches (.drp) - a few Redrum sets from the TR-808 samples
ReGroove Patches - Groove templates extracted from TR-808 ReCycle loops
REX Loops - several ReCycle Loops of TR-808 patterns
Samples - The sample archive of the straight TR-808 samples, and some processed samples including DSP, Bitcrushed, granular, and distorted 808s. Over 800 samples.
Download
Ok, I’ve bored you enough with the details… Get it now for only $8.08!!! While supplies last - limit one per household. kidding of course, this is a free download.
Download the Peff- 036 Kong 808 ReFill 146Mb zip archive
As if it needs mentioning… This refill requires Propellerhead Reason 5.0.1 or the Reason + Record 1.5.1 duo
December 2nd, 2010 at 12:08 pm
I am very sorry to be the first person to have to tell you that this was entirely un-boring.
Thanks for this upload. Really means a lot.
December 4th, 2010 at 7:26 am
This is a great refill. Many thanks!
December 15th, 2010 at 7:11 pm
+2 on the “UN-BORING”..Thanks Peff for your amazing dedication and expertise. I will really enjoy this kit. Thank you kindly
December 16th, 2010 at 2:58 am
It won’t download for me, is there any reason why?
December 16th, 2010 at 5:20 am
Dang, TR 808, what a way to end the year! Thank big homie Peff!
December 16th, 2010 at 8:18 am
Thanks! Hope you find the 808 kit useful!
@Rubus the download link seems to be working here. Please give it another try!
December 18th, 2010 at 11:30 am
dude this is the best 808 collection i’ve ever had THANK YOU SO MUCH!!!
December 20th, 2010 at 5:24 pm
I have tried it 4 times, once I left it on overnight and it just stayed stuck saying 9 minutes to DL… Now it is showing stuck at 2.5 MB DL with 8 mins to go for over 10 mins
December 20th, 2010 at 5:28 pm
Well I found a way to do it… kept restarting the DL queue in FF and after it got half way starting and stopping, it finally started to go without the need to keep kick starting it
December 24th, 2010 at 3:22 am
Geeeez !! you’ve made my X-Mas time, Pal ! Thank you so much !! have a beautiful X-mas !
January 7th, 2011 at 4:47 am
Thank You Very Much ! ! ! ! ! ! ! 8^)
Ummmmm La La ! ! ! ! ! ! ! 8^)
Happy New Year ! ! ! ! ! ! ! 8^ )
August 14th, 2011 at 4:35 am
[…] Kong 808 by Peff The primary goal was to create a set of Kong patches that effectively simulate the classic 808. This involved selectively sampling variations of each sound. For example the bass drum required sampling 6 different tone settings, with a normal hit and accent hit at seven or eight different decay settings. This is probably overkill, but I approached this from an archival perspective and wanted a lot of detail. The initial sampling resulted in over 500 individual audio files. The actual sampling part was pretty easy into Propellerhead Record, and I used my standard signal path for sampling: ADL D.I./Neve/UA-2192, from a Roland TR-808 bestowed to me from composer, Stuart Diamond. […]